


But I've liked the final result.īy the way, the shader is a Brazil Advanced Shader, just because the blurry reflections, but the diffuse, and displacement maps can be used elswhere. Yep, this topic rocks!:buttrock: I'm pretty new here, but I thoght someone might find something useful in this shader I made a few days ago, just for fun, and to do something in the 10 minutes waiting for my beloved coffee to be ready.:D Just some tweaking around with abot cellular maps. Just let me know what u think about it!:) P.S. The website won't be the only way of distribution, Multimedia CD Roms will be aviable to buy. The only thing that i was thinking about, is to make a website where people can login upload download fix or update materials and shaders. I'm an Italian videogame artist actually living in Manchester I had the same idea as you guys, to collect matlib files, to create a huge selection for everyone to share. Highlight the material to select it for use. Select a material to add to your 3D scene by browsing through the new materials available in the Material/Map Browser material.

After adding new materials, you can select them for use like any of the default materials. The chosen library then loads into the Material/Map Browser. Material libraries all end with the.MAT extension. Navigate to the material library directory and then choose the library from which you wish to add a material. Select the 'Material Library' option in the section marked Browse From and click the 'Open' button to access a file browser window. 3ds Max 2010 Vray Material Library Free Downloadģds Max 2010 Vray Material Library Free DownloadĬlick the 'Get Material' button on the horizontal toolbox to access the Material/Map Browser.From the main menu access the Rendering menu and choose 'Material Editor.'

Open the Material Editor in 3D Studio Max. (mine is on 'c:/program files/autodesk/3ds max 2010/materiallibraries'). Copy and paste your new materials to the 3D Studio Max library location located in your MAX's installed path. Yes, copy and paste them to the 3ds max material library as you like.
